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13 April 2020
WordPress 5.0.0 Crop-Image Shell Upload Exploit
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XSStrike is really advanced XSS exploitation and detection suite, which contains a very powerful XSS fuzzer and provides no false positive results using fuzzy matching. XSStrike is the first XSS scanner that generates its own payloads. Download xsstrike and test it out.
It also has built in an artificial intelligent enough to detect and break out of various contexts.
FEATURES:
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DOWNLOAD XSSTRIKE – ADVANCED XSS EXPLOITATION SUITE
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What Is Cybercrime? What Are The Types Of Cybercrime? What Is Cyberlaw In India?
What is cyber crime?
Cybercrime is the use of computers & networks to perform illegal activities such as spreading viruses,online bullying,performing unauthorized electronic fund transfers etc. Most cyber crimes are committed through the internet.
Some cyber crime also be carried out using mobile phones via Sms and online chatting applications.
TYPES OF CYBERCRIME
The following list presents the common types of cybercrimes-
1-Computer Fraud-Intential deception for personal gain via the use of computer system.
2-Privacy Violations-Exposing personal information such as email addresses,phone numbers,account details etc, on social media,websites,etc.
3-Identity theft-Stealing personal information from somebody and impersonating that person.
4-Sharing copyright files/information-This involves distributing copyright protected files such as eBooks and computer program etc.
5-Electronic funds transfer-This involves gaining an unauthorized access to bank computer networks and making illegal funds transferring.
6-Electronic money laundering-This involves the use of the computer to launder money.
7-Atm fraud-This involves intercepting ATM card details such as account numbers and PIN numbers.These details are then used to withdraw funds from the intercepted accounts.
8-Denial of service attack-This involves the use of computers in multiple locations to attack servers with a view of shutting them down.
9-Spam:sending unauthorized emails.
These emails usually contain advertisements.
CYBER LAW
Under The Information Technology Act,2000
CHAPTER XI-OFFENCES-66. Hacking with computer system.
1-whoever with the Intent to cause or knowing that he is likely to cause Wrongfull Loss or Damage to the public or any person Destroys or Deletes or Alter any Information Residing in computer Resource or diminishes its value or utility or affects it injuriously by any means, commits hack.
2-whoever commits hacking shell be punished with imprisonment up to three years, or with fine which may extend up to two lakh rupees,or with both.
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11 April 2020
Harlequins: Making It Work
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Chopping up yo faces. |
So.. my last post about Harlequins might have been a little too negative. Don't worry though, just because I'm talking real sometimes doesn't mean I'm going to give up. You guys have to remember that even though I'm a competitive player, I'm not WAAC. Think about it: I've been playing pure Kabal Dark Eldar since 3rd. I have never owned a single Coven unit because I don't like the playstyle and I despise the fluff. So what does this mean? That means that I'm going to be playing boatloads of Harlequins and trying to get them to work on the table.
I've been constructing a lot of lists in the last couple of days with the new book and I've had a lot of thought experiments. Here are some of the topics that I've thought about the most the last couple of days:
- How viable is Harlequins as a standalone army? They're so expensive and it's really difficult to get them to work from a raw points-effectiveness standpoint. The more Harlequins you take, the less other "good stuff" you can take from allies.
- Speaking of allies: What makes a good ally for Harlequins? Do you take them with Eldar or do you take them with Dark Eldar? What about both? Do you even have enough points to take both?
- There are a TON of Strategems that I think Harlequins generally depend on. Your model count is low, so you really need to spend CP on them every chance you get to make them worth it. I think Harlequins might be one of the most CP-heavy armies in the entire game from what I've seen.
- For my playstyle, I'm going to keep the army mechanized because I need to be able to preserve the fragile assault units inside while delivering them across the table. However, I did think about big units of Troupes a few times because of all the overlapping and stacking buffs.
- What is the best Form that I should take with my army? I'm mainly thinking about Soaring Spite right now because my forces are mostly mechanized, but I'm also eyeing Frozen Stars for damage, Midnight Sorrow for tieing things up, and Silent Shroud for practicality with Eldar shenanigans.
- I'm still working on the best layout for my Troupes, mainly because I'm focusing on 3 key design principles: The Form matters, but cost-effective units matter more. The Troupe must be able to be a melee threat to all targets. The first Fusion Pistol is a must, the rest is luxury.
With that said, I got started working on some basic list principles:
- Build with as much CP as possible because you should be using Harlequin Stratagems at every chance to keep the army alive. This means double-Bat is a must-have.
- Build with some kind of Black Heart so you can bring in Cunning and introduce Vect so you can repress enemy bull-shittery while having a CP-farm on your side.
- Build as many threats as possible: Keeping your Troupes alive so they can make a cost-effective return means you have to introduce some serious threats on your side of the table.
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Should I take more Dark Eldar? |
Here is the first list I came up with after some tweaking:
Soaring Heart
2000 // 13 CP
Soaring Spite Bat +5
HQ:
Troupe Master, Caress, Fusion = 86
Troupe Master, Caress, Fusion = 86
TROOP:
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
5x Troupe, 5x Caress, 2x Fusion = 118
Starweaver = 99
217
ELITE:
Solitaire = 98
+++
Black Heart Bat +5
HQ:
Archon, Agonizer, Blaster = 91
Cunning, Living Muse
Archon, Agonizer, Blaster = 91
TROOP:
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
5x Warriors, Blaster = 47
PARTY BOATS:
Raider, Dissie = 80
Raider, Dissie = 80
Raider, Dissie = 80
HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
>>>
Firepower:
12 Disintegrators at BS3+
24 Splinter Rifles at BS3+
6 Blasters at BS3+
2 Blasters at BS2+
6 Shuriken Cannons at BS3+
6 Fusion Pistols at BS3+
2 Fusion Pistols at BS2+
The list design here was really easy because I think all the right notes. I originally had Razorwings in the army because I really like having some kind of air, but I didn't have enough boots on the ground for me to be truly influential. When I first began army list construction, I noticed that I was hesitant to turn my Black Heart Spearhead into a Battalion. I kept finding that second Archon as a bit of tax, but then I remembered just how many times I'm going to use Harlequin Strategems throughout the game. While the firepower of the list looks pretty small, one can't remember the absolute monster that is Harlequins in melee once they get there. With all 5 Players in a Troupe having 4 S5 AP-2 attacks, things are going to get all kinds of disgusting once you actually get in there. To make things more exciting, I'm planning to make one of the Troupe Masters The Great Harlequin for that tasty re-roll 1s to Hit bubble.
![]() |
Or should I take more Eldar? |
Alaitoc Soaring Heart
1999 // 14 CP
Soaring Spite Bat +5
HQ:
Troupe Master, Caress, Fusion = 86
Troupe Master, Caress, Fusion = 86
TROOP:
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
5x Troupe, 5x Caress, Fusion = 109
Starweaver = 99
208
+++
Alaitoc Bat +5
HQ:
Farseer Skyrunner = 135
Doom, Mind War
Warlock Skyrunner = 70
Protect/Jinx
TROOP:
5x Rangers = 60
5x Rangers = 60
5x Rangers = 60
FLYER:
Crimson Hunter Ex, Lances = 175
Crimson Hunter Ex, Lances = 175
+++
Black Heart Spearhead +1
HQ:
Archon, Huskblade, Blaster = 93
Cunning, Living Muse
HEAVY:
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
Ravager, 3x Dissies = 125
>>>
Firepower:
9 Disintegrators at BS3+
4 Bright Lances at BS2+
2 Pulse Laser at BS2+
6 Shuriken Cannons at BS3+
3 Fusion Pistols at BS3+
2 Fusion Pistols at BS2+
15 Ranger Long Rifle at BS3+
This one is a bit different and I might be stretching myself too thin. I've already dropped the Solitaire (which hurts my heart greatly) to make room for some Eldar allies, while greatly decreasing the amount of DE I have in the army. The Black Heart detachment has been reduced to a small footprint just for the CP farm and fire support, but I've introduced fighters back into the mix with 2x Crimson Hunter Exarchs to give some heavy lances while the Doomseer and Jinxlock go do their thing. I still have Rangers to be backcap but otherwise, I find this list a bit light on boots on the ground. Missions might also be a problem, which is why I'm slightly in favor of the first list.
Regardless of which list works out to be better, both lists have a sizeable Harlequin presence with a lot of melee pressure. The Caress' across the entire army really puts out some good threat, as well as the 22" moving and shooting Shuriken Cannons and Fusion Pistols without BS penalty. Hell, I even have a pet unit in the first list because I think the Solitaire is the coolest thing ever. With CP/Ravager farms in both lists, Warrior/Blasters in the first list, and Crimson Hunters in the second, which list do you guys like better?
08 April 2020
A New Direction On An Old Road
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Bern front ranks |
In the early 1980s, I, like many others were enormously inspired by the pictures in the early editions of Miniature Wargames of Peter Gilder's Italian Wars collection and the accompanying range of figures he did for Connoisseur.
I bought and painted them- a couple of Swiss pike blocks, a few Gendarmes and handgunners etc. Not a lot but enough for a few games with my mates Spanish using the great George Gush rules. Anyway, I think they were sold in the late 80s but I've always had a fondness for the armies.
So last year I thought I'd revisit the period, using the more modern and fabulous Perry metal and plastic ranges alongside some still really terrific Foundry figures (which date from the late 80s iirc).
I've even shoe-horned in a few of the better old Connoisseur figures for old times sake.
On top of this there are some superb figures available from Steel Fist miniatures and good old Front Rank has a few offerings.
So far I've accumulated a decent little Burgundian army and I'll feature those in some later postings but to start with I'll show a few pictures of the first 2 Swiss blocks I've completed.
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Uri and Bern |
Uri and Bern
The flags are mostly from Pete's Flags on e-bay and the lovely Flags of War range. I'm going with 4 flags per block so they really stand out.
![]() |
Bern |
So, that's the bare bones of how I'm approaching this project, I'll put in more details as I add to this blog when I can give you more Swiss, the already completed Burgundians, before moving on to the Italians and Landsknechts.
Other Swiss blocks planned will be "red/white combination (Zurich and Schwyz) and a blue/white and black and white pair (Fribourg and Lucerne).
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